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Necromunda Battle Report

I’ll shove that bat up your ass and turn you into a popsicle.

We celebrate the release of Games Workshop’s Shadow War: Armageddon by going back to where it all started: 1995’s Necromunda!

One of the favourites from our gaming of the 90s, Will and I have played many games of Necromunda, but it’s been a long, long time since we set up the underhive on the table. But here’s that first game in years, preserved for posterity and presented for your pleasure!

Ironically, in this video I mention the advent of more ‘streamlined’ rules sets in contemporary times, and only a few weeks later Games Workshop released Shadow War: Armageddon, (such an annoying name!) which features virtually exactly the same rules from Necromunda. The new set (sold out moments after its release) has new plastic terrain and less interesting factions (instead of characterful gangs, we have the standard array of Warhammer 40,000 factions). The good news is, the rules are so similar that I’m sure the old gangs can still be used (the new GW may even see fit to release a rules PDF for the them).

It just goes to show that those of us who have been clamouring for the re-release of these old games for years and years were right all along: there’s still a big market for them.

That said, it’s still the constant six-sided dice rolling GW is famous for: to hit, to wound, armour save; and in this case, rolling for injuries too!

Necromunda has always been a spectacularly visual game, and in this battle report we pull out a truckload of terrain old and new to create a little slice of the underhive. Warriors, come out to play!

The post Necromunda Battle Report appeared first on The Esoteric Order of Gamers.


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